Abilities vs Grenades
There is a big comparison in terms of utility options. Utility in counter strike is used to manipulate the other team in a way to get more kills or block them off from certain areas of the map for short periods of time. Smokes are used to stall the T side advancing map control or entering bombsites. It is also used to lock out CTs from the bombsite to buy time for the bomb to explode. Its tough to say between Valorant vs CSGO, which one has the best utility system for competitive play.
Flashbangs are used to blind opponents for a teammate to peek and get a kill or enter a bombsite safely without checking 50 angles. Molotovs are used to prevent bombsite rushes or flush out opponents from strong positions behind cover. Valorant has a new take on utility which are abilities.
Which utility system do you like between Valorant vs CSGO?
These abilities take the form of magic but are designed in a way that they are very similar to smokes, flashes and molotovs. For example flashes can be in the form of a floating purple eye or a shrouded ball of light that flies forward through walls and blinds when it makes contact with an opponent. Ultimates and grenades, both are very unique and bring their own style into the game. In addition to Valorant’s similar utility they also have “ultimate abilities” which is one extremely powerful piece of utility that can only be gained from getting a certain amount of kills or obtaining more orbs spread around the map in contested locations.
Some of these ultimates are a rocket launcher, ability to revive a teammate, a second life or an orbital strike. These ultimates take multiple rounds to obtain and once used for a round it has to be gained again.
These ultimates are a big discussion point because it makes the game less hardcore but it also makes the game fun and tactical in some situations. In counter strike these aspects of the game don’t exist and maybe for the better.
Any counter strike player that switches to Valorant may have a hard time adjusting to this unfair advantage that an opponent can have in a certain round. Also armor in CSGO acts as a cushioning system to reduce the damage of the opponent. But Valorant has shields which just act as more hp. So after every round you survive in Valorant, if you have taken damage you will need to replenish your shields. However, in CSGO you could survive 7 rounds taking damage and still have enough armor that you only purchased for $1000. The Valorant and CSGO discussion becomes a lot harder when a core fundamental of each game is quite unique.